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  • If you use IsPointerOverGameObject () without a parameter, it points to the "left mouse button" (pointerId = -1); therefore when you use IsPointerOverGameObject for touch, you.
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  • EventSystem.
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    I've found that i can know when he is pointing one (IsPointerOverGameObject), but i can't find the way to get that gameObject.

  • After that, when you click on those objects, their name will display on Console.
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  • Please note I have triple-checked the Inspector in Unity for missing objects, I've checked 'Force Module.
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    GetMouseButtonDown (0)) { // Check if the mouse was clicked over.

  • Quoting from: (4.
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    EventSystems.